CELESTE

If there was a list of things I do not like in video games, it would look something along the lines of:

  • Time trails
  • Situations where I'm being "chased" by an non-playable character
  • Any sort of requirement to be 100% exact with the controls

So, imagine my surprise when I found myself about an hour into playing Celeste -- a retro-styled 2D platform puzzler wherein the player controls Madeline, a girl determined to climb to the top of the eponymous mountain -- where I was suddenly in a situation that combined all three of my self-proclaimed hated elements. 

In this part of the game, Madeline encounters a mirror-world, nega version of herself who taunts her, saying that there's no way that Madeline will ever reach the summit of Celeste. 

The basis of this website was to avoid video games that escalate my anxiety, and to prove that video games have value outside of adrenaline and difficulty. This early chase sequence of Celeste had both of the elements I've worked to push against

 Credit: Matt Makes Games   

Credit: Matt Makes Games

 

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