• Gentle Gamers: Welcome Home
  • About
Menu

GENTLE GAMERS

jump scares aren't for everybody
  • Gentle Gamers: Welcome Home
  • About

Subscribe to Gentle Gamers

Sign up with your email address to receive new posts, right in your inbox!

Emails come once a week. See you then.

Thank you!
gone-home-samantha-room.jpg

Gone Home, Firewatch, What Remains of Edith Finch, and the effects of video game cinematrography

January 25, 2018

As a Gentle Gamer, I was instinctively drawn to so-called "walking simulators," wherein story-telling is primarily done through exploring a space. With their lack of time limits and emphasis on quiet story-building, these sorts of games should be right up my alley. However, "walking simulators" are often marketed as a little spooky, even if the gameplay or story has nothing to do with horror. This is certainly the case with three popular and distinctly non-horror games in this genre: Gone Home, Firewatch, and What Remains of Edith Finch. All three feature undercurrents of trademark scares: home-alone-during-a-thunderstorm, there's-something-in-the-woods, and family-with-a-mysterious-curse, respectively.

I don't think the teaser that these game might just turn into something horrific is just a marketing ploy to get a wider variety of gamers to play a gentle game (though I do think it works in that capacity). Instead, I suspect that it has something to do with the unique cinematography of video games with a first-person perspective and it's inability to completely replicate how we experience our first-person lives in the real world.

dive into uncanny valley & Keep reading
← Un Pueblo de NadaNon-holiday games to play during the holidays →

Latest:

Featured
March 15, 2022
itch.io's "Bundle for Ukraine"
March 15, 2022
March 15, 2022
December 31, 2021
The games that got me through 2021
December 31, 2021
December 31, 2021
November 23, 2021
Critical Path: Dungeons & Dragons as a new way to tell stories
November 23, 2021
November 23, 2021
July 25, 2021
A short hello of short games for short summer nights
July 25, 2021
July 25, 2021
March 17, 2021
Making conversation: Signs of the Sojourner
March 17, 2021
March 17, 2021
December 31, 2020
I'm Going That Way: a game of the year discussion
December 31, 2020
December 31, 2020
October 29, 2020
Making a hell-house a hell-home: Hades and game cycle subversion
October 29, 2020
October 29, 2020
May 19, 2020
It's dangerous to go alone. Take this.
May 19, 2020
May 19, 2020
April 8, 2020
Games to Get You Through the Inside Times
April 8, 2020
April 8, 2020
January 9, 2020
Favorite Games of 2019
January 9, 2020
January 9, 2020

Follow along at home:

Gentle Gamers' Blog RSS