I, like many, was waiting on Infinite Fall's Night in the Woods for a while.
In the reliable pang of Kickstarter-backed-game patience, I watched delay notification after delay notification come from Infinite Fall headquarters. But I'm used to playing the waiting game. I'm not gonna gripe if a game coming from a three-person development team takes a while to come out. The fact that such a small team can make something at all seems like a blessing.
It wasn't what I expected at all. Or it was. And I loved it. Or I didn't.