"Let's Play" It: Little Nightmares

As a Gentle Gamer, there are some games I'll just never play. My nerves just can't deal with the stress, or I know it will give me nasty dreams for months, or whatever other thing might affect a soft soft buddy like me.

But that doesn't mean less-gentle games don't intrigue me. So, I found my loophole: watching Let's Play videos on Youtube. Watching other people play games doesn't fill me with the same sort of anxiety that playing first-hand does. With this little bit of distance, I can see what mechanics games are toying with, without having to deal with subsequent anxiety dreams.

This week, I watched a play-through of Little Nightmares, a beautiful game that falls into some icky tropes. We ask instead: how can we use the familiar language of horror to expand our world instead of contracting it? 

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A Brief Ode to "Hey Ash"

I'm certain that it was my brother that introduced me to Hey Ash, Whatcha Playin'? a video series that started on Destructoid and then branched out to Youtube and beyond.

He definitely tried to get me to watch Red vs. Blue on Roosterteeth, and that just wasn't my jam. But Hey Ash, he promised, was a little different. For one, it featured a woman, Ashly Burch, who served as the manic id to her brother Anthony's calmer superego. Moreover, she wasn't a supporting character; the show was named after her, after all.

At the time, it was the early late aughts there was a huge internet video hole in my heart (Homestar Runner was on what seemed like a permanent hiatus), and I was looking for anything to fill that spot.

And, at the time, Hey Ash suited me just fine.

Truth be told, I've stayed pretty caught up with Hey Ash over the years; they've continued to put out videos pretty regularly. However, I sometimes wonder if I'm looking at them through a hazy nostalgic love: a lot of the early videos featured jokes that were 100% not-in-best-taste and reflective of some of the grosser sides of gaming culture (misogyny, homophobia, racism... the usual players).

But, while keeping that in mind and keeping accountability in tact, I'm trying to keep in mind that they were literal kids who were making videos for the internet in a time when that was still new. It doesn't excuse everything, but it gives it context. 

We all made some comments on Livejournal that our adult selves regret. (By "we all" I obviously mean "me.") (Jesus.) (I wish I could burn my Livejournal.) 

Since then, it's apparent that Ashly and Anthony's hearts are certainly in the right place. For example, they went back and put trigger warnings/retractions on their videos.

But they've also gone on to larger things, professionally. Anthony writes for video games, most notably for Borderlands 2. Ashly worked on a number of smaller projects, has gone on to create quite an impressive voice acting resume, and has given a number of talks about the social aspects of gaming (for example: "Curiosity, Courage and Camouflage: Revealing the Gaming Habits of Teen Girls"). 

But why does Hey Ash hold such a place in my heart to this day? Is it that Ashly plays the right sort of off-the-wall maniac? Is it that Anthony sets her up perfectly?They obviously are having fun with it. They both so deeply love gaming and also each other. It's dumb. It's (sometimes) thoughtful. It's two people who aren't white dudes doing a thing that usually is centrally controlled by white dudes.

But WHO AM I KIDDING. I hope that I know better than to try to make this into a thinkpiece:

These make me laugh. Hazy nostalgic love or not.

That Look

Sometimes, you're re-playing Portal to write about the relation of that game to female anxiety, and your partner takes some candid photos of the face you make when you're really feeling that final fight with GLaDOS.

"And behold," I said, "Behold the power of an immersive experience."

(P.S.In case it was unclear: piece about Portal and female anxiety coming soon.)

I'm only asking for "EVERYTHING"

There are some things I just waaaant. I waaaaaaaaaaaaant them. And one of those things is David OReilly's new game, Everything.

I first saw OReilly's work in his short animated film, Please Say Something. I think it was part of a night of short films hosted by the truly superb little movie theater Upstate Films in Rhinebeck, NY. (I was working at an outdoor adventure camp for special needs kids down the way, and, though it was maybe the best job I ever had, spending a couple of hours sitting alone in the dark was a true blessing.)

On that particular evening, some Upstate Film employee pulled out a literal Blu-Ray disk they had burned at home and popped it in to the projector. I don't remember any of the other films from that night, but I remember Please Say Something.

It's a beautiful short film, hyper-stylized and leaning into the aesthetics of glitch culture, while also tackling some major themes on abuse and sadness. It's gorgeous and heart-breaking. I was immediately in love.

You can watch it yourself:

His work has popped up now and again in the cultural landscape. OReilly directed & animated an episode of Adventure Time: the gloriously non-cannon A Glitch is a Glitch. I've watched his other short films (which never quite jumped the bar set by Please Say Something). I said literally out loud, "OH, IT'S THAT GUY," when his name scrolled by on the credits for Her (OReilly designed and animated the game that whats-his-name plays at some point or another).

However, in the video game world, he's probably most known for developing Mountain.

In Mountain, the player watches a singular floating mountain. Trees grow. Seasons change. The sun rises and sets. There are no controls. There is really nothing. You are the mountain. Things happen. Time passes. Nothing is in your control. Play-through is about 50 hours.

Mountain was one of those games where everyone asks, "IS THIS A GAME, THOUGH?" and frets about it until they can fret no more.

OReilly chooses a singular quote to feature on Mountain's website:

"It's fucking nothing" — Total Biscuit

Oreilly's newest game, Everything, was released on PS4 earlier this month, and it has kicked up the same sort of "WHAT IS THIS" hand-wringing.

Everything promises the player just that: to play as anything in the known universe. From zooplankton to galaxies, the player transfers control from object to object, sometimes building up little parades of otherwise disparate items into a pseduo-Katamari collection. By all accounts, Everything runs wide and meandering, artful and contemplative.

There are some games that elicit striking similar responses in reviews, and (generally speaking), the response to Everything is, "It's not a game! Wait, we mean it is a game! Wait, we mean: do we even care what 'games' are anymore? Wait, we mean: Please, just let us be because we're trying our best and just want to play games. Wait, this isn't a game..." and so on.

Everything comes to PC and Mac on April 21, and I absolutely cannot wait. Anything that makes people question the arbitrary titles we foist upon media (or objects, or people) is A-OK in my book.

Thank God for Autostraddle

I mean, thank god for Autostraddle for many reasons, but today I am thanking the gods of the internet and my friend Ary (who is not only a beautiful person, but also a beautiful writer) for pointing me towards Autostraddle's "10 Tap Games for iPhone, Rated By Their Inevitably Fleeting Relief of My Low-Grade Depression."

If that's not a bait title for this Gentle Gamer, I don't know what is.

You can see it in full here, but I especially recommend Tap Tap Fish (which Ary has already downloaded and is playing probably right now):

AbyssRium (aka “Tap Tap Fish”)

A very aesthetically satisfying game, the gameplay seems designed to be pleasing and relaxing; it’s a nice break from all the frenzied hyperspeed apps. You are the proprieter of a lump of coral in the middle of the ocean, and are tapping to raise enough energy to support adding various sea life to the ecosystem of the coral. You’re also literally in an abyss, if that’s thematically appealing to you. The music is pretty soothing, so even if you never want to click or tap on anything, you can put headphones on and watch your tiny digitally rendered fish swim about in their preprogrammed paths that sometimes take them directly through rocks or coral in an engagingly glitchy way, that’s fine too. Maybe the only downside of this game is how badly it wants you to take screenshots of your fish and send them in to the app designers to be posted on their instagram. What do you want with my imaginary fish, Big Data? Get your own fish. These are mine.

It was rated five out of five upside-down smiley emojis.

God bless Autostraddle.

On the farm. Brb.

I made a mistake. After promises from friends that it's really not that addicting, I purchased Stardew Valley for myself.

Boy, oh, boy. I should have known better. This is just The Sims all over again.

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I guess what I'm trying to say is that I'm taking this week off to work on a digital farm. I'm sorry, but I have lobster to trap and villagers to befriend.

See y'all on the other side.